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KZX Engine

Project Detail




The KZX Engine was our original in-house proprietary game engine, which we began developing back in 2015 when SanForge Studio was still known as "Grand Dog Studio." At the time, we created the KZX Engine primarily as a way to experiment and better understand the workings of game development rather than actually make games with it, the experiments were diving into key areas such as physics simulations, graphics rendering, mathematical calculations, and shader creation. It was a very valuable learning tool for us, providing a hands on approach to how these complex systems interacted.
Over the years, the engine grew into a fairly robust toolset, and we were able to produce some great results.

However, as the technology in the gaming industry rapidly evolved with new tools like the Unreal Engine, the costs associated with keeping the KZX Engine up to date and functional also began to rise. Regular maintenance, bug fixes, compatibility updates, and implementing modern features became increasingly expensive and time consuming, demanding more resources and time than we initially anticipated. Although it served its purpose well in its early days, we eventually realized that the effort required to maintain and improve the engine was no longer justifiable.

Nonetheless, the KZX Engine remains a significant part of our studio's history, marking the beginning of our journey into game development.

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